A true arcade masterpiece is back! Way back
in 1981, the original Tempest was introduced and immediately became a
classic. Now, almost twenty years later, Tempest is back and looking better
than ever! Tempest 3000 is best described as a fusion of modern music
and psychedelic visuals with a generous dollop of old school, thumb-blistering,
button smashing gameplay.
Features:
Hundreds of unique and challenging levels
Dynamic procedural textures for a cool
psychedelic look
New and improved weapons
All of the original Tempest enemies, plus
many new ones
Cool Techno Soundtrack
INTENSITY. If there has ever
been a game worthy of being described with this word, it’s Tempest 3000.
Perhaps you’re a Tempest fan from way back, perhaps you’re a fan of Jeff
Minter’s previous work, maybe you just love the VLM, or you could have
even played the Tempest 3000 demo. Well forget any preconceived notions
you may have of this game from past experiences because nothing, not even
the demo on NUON, will prepare you for the first time you drop this into
your NUON player’s disk tray and give it a go. You will stare in awe and
disbelief of what you are seeing and that you are actually controlling
and interacting with it. You’ve never seen a game that looks, plays, or
pulls you in like this one does – and that reason alone is why you should
do yourself a favor and get this game (and a NUON DVD deck if you haven’t
already). Cost won’t even be a concern once you’ve played it for the first
time.
This game is so abstract and out of the “norm”
of today’s shovelware videogame market that it’s hard to know where to
begin a review. “You’ve never seen/heard anything like this before” could
be applied to all the different aspects of the game and that would be
an accurate description. But alas, let’s discuss graphics, shall we? Good.
You’ve never seen anything lik…just kidding. Way back when development
on T3K began, Jeff Minter said T3K would be the first game with “no visible
pixels,” and that’s just what you get. Colors blend out and melt together,
leaving no jaggies anywhere in sight. Textures on the web actually move
and pulsate (as do the webs themselves), in a manner that is too cool
for words. Later on in the levels when the Unmaker-Spiders make an appearance,
the webs become a jumbled mess not even resembling the shape of the level
you started out on. Throw in Rotors, and those jumbled messes begin spinning
and rotating around until you rid the web of those nasty foes.
The lightning effects on this game are just jaw-dropping. A loud crack
of lightning booms at the start of the level, which actually brings to
life the next web for you to tackle (can you say Big Bang?). And, just
wait till you hit the SuperZapper in the midst of a hectic web-battle.
The screen begins flashing and you’ll have to plug your ears in order
to keep your brain from exploding from the intensity.
Fans of Tempest 2000 who wished they could
play a proper Minter revision of Tempest with the T2K soundtrack CD thumping
along will be pleased to know that the entire original T2K soundtrack
is sprinkled throughout the levels of Tempest 3000. Of course, we couldn’t
just have a complete rehash in the audio department, so a slew of new
techno-rave tunes are included for your Zoning pleasure. T[NT], James
Grunke, and Andre’ Meyer provide the new beats, and they are all very
well done with the exception of one song up in the late 80’s-early 90
levels which just seems out of place in the scope of the rest of the soundtrack.
SFX-wise, things are once again pretty abstract
in typical Minter fashion. Along with the shooting sounds and explosions
you’d expect, there are samples of Minter’s sheep Flossie, T[NT]’s goat
and various other distorted and wierded-out sounds and voices. Those who
aren’t familiar with Minter and his previous games may find these things
out of place, but Minter fans wouldn’t have it any other way (remember
playing as Flossie in Defender Plus?). All the audio is super-crisp, and
comes through in surround sound, both SFX and Music. Gone are the days
of MODs and compressed audio to fit on a cart. The huge DVD capacity is
wonderful for audio in all DVD games, no question, and T3K takes advantage.
So what could possibly be wrong with such an awesome game? Well, the framerate
could use to be just a tad higher. If it were so, then it would be possible
to leave on the cool background effects while playing (turning them off
does provide an overall speed boost). While you won’t be paying much attention
to the backgrounds while playing anyways, it would have been nice to not
have to turn them off for maximum playability. Also, the lack of differing
bonus levels is missed from Tempest 2000. In T3K we’re limited to “rainbow
bacon” bonus levels in increasing difficulty. They say variety is the
spice of life, you know!
Before bringing this review to a close, I
need to put things into perspective a bit. While the “big boys” like Sony,
Nintendo, Sega, etc will throw a team of 20-30 people onto a game with
seemingly unlimited resources at their disposal, Jeff Minter goes it (basically)
alone. The fact that he can code an entire game of this caliber – one
that keeps up with the competition in more ways than one – really speaks
of how much talent Minter really has. The world needs more YaK’s, no question!
And while the big pull of NUON may be its advanced DVD playback features
and its versatility, Tempest 3000 will put NUON gaming in a respected
light and will undoubtedly sell many NUON machines (and probably already
has).
Graphics - 10
Insane effects you’ve never seen anywhere
else. Where does YaK come up with this stuff?
Sound/Music – 9.5
Ditch the song up in the 80s-90s and it’d
be flawless.
Control – 9.5
Awesome. Just slightly higher framerate would
have boosted it to a 10.
Fun Factor – 11
The closest thing to videogame crack that
there has ever been. Addiction is not a powerful enough word.
Overall (not an average) – 100% (even
the minor flaws can’t hamper this game’s awesomeness)