Win an RCA DRC300N 9/30/2002 by K3V |
Here's a heads-up for our Canadian readers - thescore.ca and Five Alive have a contest going where you can win an RCA DRC300N DVD player. Here are the details from the site: Welcome to Five Alive Top 5 on The Score TonightClick here to get to the entry form.There is no purchase necessary and the contest opens September 23rd and closes November 8th. Open to residents of Canada, excluding Quebec. Good luck! |
DragonShadow Releases Updated Sprite Library 9/24/2002 by K3V |
DragonShadow Industries today released an update to the NUON sprite library for the public SDK. It can be downloaded here. Below is the information that was provided from the DragonShadow website: After some minor bug squashing I'm happy to make the updated sprite library available for download. Grab it here. Copy "libsprite2.a" into your "C:\vmlabs\lib\" directory and "sprite2.h" into "C:\vmlabs\include\nuon\" (substitute your path as appropriate). You will also need to change your makefile to use "-lsprite2" rather than "-lsprite". See the readme file for details on the changes. |
N501 Firmware Archived Locally 9/19/2002 by K3V |
It seems as though Samsung has finally pulled the N501 firmware update from it's site, so I've added the text and files from their old page to a new page here on NUON-Dome. You can access it from the Download page or get to it directly here. |
Site Update: Codes, Hacks and Glitches 9/13/2002 by K3V |
There were a few updates around NUON-Dome today - first up is a few new Merlin Racing codes submitted by marklar that involve the unlocking of bosses for play. Check those out on the Codes page. |
D-Pad Support Added to Breakout 9/13/2002 by K3V |
Stephen Anderson has just released the latest build of Breakout which includes D-Pad support now, important to those of you who may not have controllers with Analog sticks. The D-Pad support is also speed configurable. |
NUON emulator 0.1.4 released 9/2/2002 by K3V |
Riff has released the latest version of his NUON Emulator - this version now has Chomp and the VM Balls demo running, and can run other libsprite programs (although with some graphics glitches) as long as MPE0 is not used in the rendering chain. Here's the latest on the NUON Emulator from Riff himself: Zzzz. Getting sleepy. I've just released the latest version of my Nuon emulator and there is no doubt that it is a must-have. Tons of errors have been fixed and features added including interrupts, CommSend routines and VidSync. Of course the most important part of all is that libsprite programs now run in the emulator (with some graphics glitches) as long as MPE0 is not used in the rendering chain. Emulation has now been sped up by a good 250% or more just by allocating the 32 megabytes of local MPE memory on the heap instead of having the memory be statically allocated. Playing off of this speed increase, I have doubled the number of cache entries to 1024 per MPE (which stores a minimum of 2K of Nuon instructions, and a maximum of 16K) and have modified the video display timer to redraw the screen at a full 60 fps (was 30 fps) in order to reduce latency in programs that use VidSync.The latest version of the emulator can be downloaded from it's usual location at http://tripoint.org/riff/nuon/nuonem.zip. |