BOMB Level Editor, Source Updates and Art 12/23/2002 by K3V |
The graphical level editor for BOMB is now available for download on the BOMB Page. You will need to have Tcl/Tk installed on your machine, so head over to http://www.tcl.tk/ and install that before running the level editor. From there, follow the instructions in the readme or as can be seen here: "The editor is pretty simple. After starting "blck.tcl", you have to specify the playfield size (max. 32). In the editor you can now select tiles and place them onto the field (drag&drop works, too). When placing teleporters, switches or teleport destination (crosshair) you need to select which one (0-5). For switch destinations (0/1 tile) you also need to specifiy the "on" and "off" state of the tile.Click here to check out a screenshot. Also, a bug was found in the "bomb.c" source code file, which has been updated in the source code downloads. Oh, and you'll also see on the BOMB Page that we're working on the high scores table, but it's not functioning properly just yet. So don't bother putting in any codes for now. Next up, MMDN from the forums has put together 5 new levels for BOMB. You can download them from here, then unzip the levels.h file and replace it with the one found in the BOMB source code. Recompile using gmake and then burn the new NUON.CD file to check them out. Or just wait for the next release :) MMDN also provided the BOMB character art for the DVD Cover and CD Label that we've put together. You can get those on the BOMB Page too. |
New Decaying Orbit Update 12/21/2002 by K3V |
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DragonShadow Industries has released a new build of Decaying Orbit, just in time for the holidays. They admit that while the game is quite slow still, most of it (including the in-game level editor) does work. Here is how the buttons are laid out:
From the update on the DragonShadow site: Remember that on the PSX, canceling things and backing out of menus is done with the triangle button (C-left). Selecting menu items is done with X (A). When starting a single player game you can skip the opening text crawl with the START button.So what are you waiting for? Get to downloading already! |
BOMB Source Code Released 12/20/2002 by K3V |
The source code for Andreas Binner's Bombuzal clone BOMB has been released today, and is available in two versions: with or without the audio files. |
Bombuzal Update 12/18/2002 by K3V |
Yet another version of Bombuzal is now ready, this time weighing in at a whopping 13.7 MB thanks to a bunch of new streaming audio. In addition to the extra audio, here's what's been added/fixed:
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New Version of Bombuzal 12/13/2002 by K3V |
Andreas Binner has sent along the latest build of his Bombuzal clone for NUON today. This release sees many improvements, including streaming background audio! Here's the complete list of what's new:
This version uses the CD reading library, so there are two files to burn to the CD - NUON.CD and ambient.pcm. You can download the latest version of Bombuzal right here. |
Get Your Iron Soldier 3 Posters 12/9/2002 by K3V |
Now available in the NUON-Dome Store are all-new Iron Soldier 3 posters. These posters feature high-resolution, original artwork straight from the creators of IS3, Eclipse. They are available in two sizes, 35" x 23" or 20" x 13". |
New Bombuzal Build 12/6/2002 by K3V |
Here's a new version of Bombuzal, featuring some sound effects and new gadgets. There is still no score, levels etc. |
New NUON Game in the Works 12/3/2002 by K3V |
Andreas "Mr. X" Binner announced today that he's begun work on a new NUON game. Based on a "Bombuzal" clone he wrote for the Atari 8-Bit computers, he's already got the basic playfield renderer working. The screenshot seen here is taken from the game running on NUON hardware. |
Hidden VLM Features 12/2/2002 by K3V |
Mr. X was kind enough to pass along some new hidden VLM features for the Samsung DVD-N504. Here is what he posted to the forums: Before everyone gets too excited. The following only works on N504 and it would work on a N505 and DRC300N if it had joystick supportI've archived this information on the Codes Page for future reference. |